These are both starter talents, so you could try this combo out right now, even if you’ve never played Mage before. For your talents, take Sorcerer and Mage’s Speed – this will reduce Ice Block cooldown by 50%, and Ghost Walk cooldown by 35%. This loadout is not nearly as overpowered or as irritating as it used to be, but it’s still very much a strong option for Realm Royale Mages. Depending on the temper of your opponent, your slippery tactics will likely unnerve them and possibly get them to drop their guard. By extending fights, you also get more mileage out of your offensive ability, and more instances of Ice Block healing. This combination gives you more chances to undo your mistakes. If this is your desired playstyle, you could combine Ice Block and Ghost Walk to maximize their effects. Mages are a very interesting class in Realm Royale, as they have access to two separate forms of temporary invulnerability. That said, Healing Station is often the stronger option for team games, strictly because of how much durability it can provide to your entire squad.
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In rare situations, you could also use Ice Block to turn yourself into a piece of temporary cover for your teammates. When you Ice Block, you become impossible to finish off, which will force the enemy team to re-target and lose their advantage. First of all, you can use it to deny kills. You will know you have hit peak performance when you can block Blast Arrows from close range.Īs strong as as Ice Block is in solo Realm Royale, it can be very useful in team games too. The more you use Ice Block, the better you will get at timing it to nullify whatever your enemies throw at you. However, a well-timed Ice Block will completely negate all of it. If an enemy Warrior rushes you with any combination of Onslaught, Brutality and Hammertime, a Healing Station will not be able to out-heal the damage they’ll dish out. A Skull of Chaos could normally do massive damage if you are standing close to your teammates or turrets – Ice Block cancels that. There are even stronger counter-uses for Ice Block. A Hunter with the right loadout could soon tag you with a 700+ damage Flare – unless you Ice Block to completely cancel it, of course.
#DEAD BY DAYLIGHT WITH ED EDD N EDDY SOUND EFFECTS UPDATE#
That last one might not sound like a serious threat now, but the upcoming Realm Royale update is increasing Flare damage by 50%. At the beginning, it’s a handy way to avoid damage when getting Fire Bombed inside a building, or to stop DoT from Shredders and Flares. The ultimate counterīesides healing you, Ice Block is there to let you counter enemy offensive abilities. If you’ve just taken down a player, Ice Block while you loot them to heal up.
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This is rarely helpful in a big way, but it’s still something you can take advantage of over the course of a game to save time. You can pick up abilities and potions, and disenchant things. Second, you can interact with near-by items. First, you can reload your weapon – and always should. You can still do a couple of things while frozen. This is something new Realm Royale players are left to discover on their own, but Ice Block doesn’t actually put you in complete stasis.
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While Healing Station dishes out a much larger overall healing amount, enemies can knock you out of its AoE with stuff like Soul Gust or Concussion Grenade, or force you to re-position with Fire Bomb. Unlike most other healing abilities in the game game, Ice Block is functionally a burst heal: it cannot be cancelled by enemy interference.